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The "boss" of the roleplay is the creator. They have created the rules, forum, and (possibly) the scenario. If you don't like their rules, then you may have to leave. In Mongolia the boss(s) are Elliz and Kaze. Because they are so busy they have delgated the day to day running of the role play to Hilary. If you have any concerns about how Hilary is doing the role play please feel free to ask Kaze or Elliz.
# Basic roleplaying keywords are:
* RP: Roleplay * OOC: Out of Character (You may also use parenthesis to show that it is you who are speaking, not your character.) * IC: In Character * bic: Back in Character * pp: Powerplaying (Which refers to trying to control other people's characters.) * gm: Godmodling (Which refers to trying to have a "perfect character".)
* Never God-Mod. This is acting like you rule over everyone. People usually find it quite annoying. * You can kill yourself at anytime [virtually]. However, you can not kill other player's characters at anytime without their permission. * No one likes a character that's too powerful for their own good. Make sure your character has faults, and their powers are on a more normal scale. And please, never, ever make an all-knowing character unless you, yourself are all-knowing. Which, most likely, you are not. * Never powerplay. No one likes to roleplay with someone who is in one place, then is mystically in another without moving, or has actions completed that they have not included in their post. Powerplaying is also used to describe the action of controlling, injuring, killing, or otherwise manipulating another character without the player's consent, such as shooting or tripping a character. It assumes that the character's fate is yours to control, and is one of the most impolite things you can do in roleplay. Make your characters. Just what a "character" means will depend on which game you end up playing, but in most games, there will be a myriad of character types you can choose from. Your "Character" will be your means of interacting with the game, with you (as a player) making all the decisions as to the character's actions. You decide what actions your character will take and which they won't. This is often one of the most rewarding experiences of the game, seeing the consequences and rewards of certain choices and their effects on the character and his/her friends and environment. Play, and have fun. Having fun, after all, is the main point. If your character doesn't last, you can always make a new one. The Gamemaster will describe the settings and will play the parts of the people your characters will meet and interact with. The players will state how they interact with the environemnt and how they react to situations the Gamemaster presents. The Gamemaster will also adjudicate the rules and make calls as to who can do what and describe the effects of a particular action the characters take. So every monster you face, every merchant you buy things from, every rebel commander, will be acted out by the Gamemaster. If it sounds like a tough job, it is! But being the Gamemaster can be very rewarding.
* Ideally, roleplaying is not a competition between players. It may be a competition between good and evil, or even a friendly rivalry, but if you go home feeling upset, you're probably not doing something right. * In every group of roleplaying it is an immense help (though not strictly necessary) to have someone who has played the game before. Having at least one or two new people, on the other hand, can broaden the veterans' horizons by overcoming preconceived notions. |